pg_background_en

AstroComet
AstroComet will be out for iOS and Android on December 13th! Find out more!

RoboFonics
RoboFonics is out on iPhone, iPad and Android! Find out more!

AirBuccaneers HD
AirBuccaneers is getting HD remake. Find out more!

Research Games
Boost up your research methods with purpose built games. Find out more!

Gigster
Easy to use tool for generating game ideas. Find out more!

novicraft
LudoCraft and TeamingStream create HRD Game Technology
www.teamingstream.com

Mainospelit

realXtend
realXtend Technology - a multi-user high performance virtual world framework and the necessary content creation tools for a variety of business and entertainment solutions
 Video  Screenshots  Track record  References 

LudoCraft track record

  • AstroComet (2011) Screenshots
    Unity based arcade-game for iOs and Android devices. In AstroComet the player's aim is to light up the night sky by bouncing the main character, little Twinkle-comet into the sleeping stars to wake them up.
  • RoboFonics (2011) Screenshots
    Unity based rhythm game for iOs and Android devices. The player makes the robots dance to the right rhythm and joins the revolution of making the factory a better working environment. RoboFonics got the third place in the Best Music App Ever -competition in 2011.
  • Miivies (2011)
    Browser based 3D animation tool developed with Unity technology. Miivies allows people to make professional level animations in collaboration with each other. Directing, editing and all other actions are shown in real time to other users working on the same animation. Game like elements are present in the user interface and the interaction of the tool.
  • LVM - Latino Virtual Museum (2011) Screenshots
    Virtual diorama developed in collaboration with Smithsonian Institute and Immersive Education Initiative. It simulates a part of the ecosystem at Cheasapeake Bay and also showcases the features of Tundra, the latest version of realXtend.
  • Sandbox (2011) Screenshots
    Educational game aimed for house builder students. It teaches the process of building foundations for a house. Game’s core consists of reading blueprints and doing calculations.
  • CIE Virtual Meeting Room (2010) Screenshots
    Designed to meet client’s need of a meeting room with a big screen and a smaller screen for ads or logos.
  • GameBridge (2010) Screenshots
    Game for teams consisting of 4 – 5 players who take care of voluntary work in music festivals. Festival is organized as charity event emphasizing humane sustainability in work life. This is meant to demonstrate the importance of coping with workflow and taking care of one’s endurance for students beginning their working careers.
  • Petra's Planet (2010) Screenshots
    Virtual world that teaches children about cultural differences, tolerance and geographical special features in compelling, fun and interactive way.
  • Meetius (2009) Screenshots
    realXtend-based world that enables many kinds of meetings online, without the need to travel. It’s situated in a green environment nearby the sea. There are various special screens and space reserved for logos and advertisements.
  • Virtual Power Plants (2009) Screenshots
    Interactive virtual world visualization of real environments for construction planning and facility placement.
  • "Liekki" (2009) Screenshots
    A concept of a forthcoming console game situated in the fascinating world of relationships. Based on our own IP.
  • iPlayGround (2009) Screenshots
    A concept and design for a future playground game. The game is played in a physical setting utilizing NFC technology and carefully designed motivating challenges. Target group is school children.
  • RoboFonics (2009) Screenshots
    Unreal 3 game mod with the concept of "Stomp out loud" meets "The Incredible Machine". Players try to exploit the factory environment, master the rhythm, harness the melody, and make sure the tempo increases. Make Something Unreal 2009 finalist.
  • VirtualEXPO (2009) Screenshots
    Virtual exhibition space for showcasing the projects and technologies of our client in a futuristic spherical showroom decorated with the motifs of Finnish design.
  • Beneath the Waves (2008) Screenshots
    Engaging underwater experience world as an official public demo world with gameplay activities to demonstrate the capabilities and performance of realXtend technology.
  • NoviCraft (2008-2010) Screenshots
    Multiplayer 3D application for team and leadership training using Unreal technology
  • Cultural Exploration (2008) Screenshots
    Demo of Petra’s Planet (released 2010), a semi-casual MMO game world for younger audiences. The game teaches children about cultural differences, tolerance and geographical special features in compelling, fun and interactive way.
  • Breakdance (2008) Screenshots
    Virtual cityscape and corresponding street culture themed video trailer promoting specific realXtend features, such as motion capture animations, camera operations, visual effects and graphics rendering options.
  • Avatar 2.0 (2008) Screenshots
    Enhanced multipurpose global avatar system for virtual environments. Provides technological, audiovisual and conceptual enablers for high-fidelity self-expression, virtual world interoperability and interaction.
  • Snowman demo world for Umbra Software (2008) Screenshots
    Level designed to demonstrate Umbra visibility optimization for Unreal Engine 3
  • realXtend (2007-2010) Screenshots
    Free open source virtual world platform.
  • BeeKeep (2007) Screenshots
    Immersive virtual reality environment rendering system and research experimentation content for biological analysis.
  • GATE for Collaboration (2007)
    Feasibility study of a team building product
  • Snellman-game (2006) Screenshots
    Motivating and enchanting historical learning environment
    Targeted for schools and emphasises problem-based learning
  • Spawns of Deflebub (2006) Screenshots
    Retro/arcade style semi-casual team game for Independent Game Festival 2007
    IGF2007 mod competition winner in ‘Other mod’ category!
  • Dragonfly Variations (2005) Screenshots
    Insect-laden action game with a strong emphasis on team tactics
    IGF2006 mod competition finalist
  • Castle of Oulu Adventure (2005) Screenshots
    Live-action role-playing game for networked PCs
    Introduced the concept of Plot Clusters for interactive interpersonal narratives
  • AirBuccaneers (2004) Screenshots
    Teamplay-oriented air fight between hot air balloons
    2nd in Make Something Unreal Competition educational category, 3rd in the finals
  • eScape (2003) Screenshots
    Electronically Shared Collaborative and Pedagogical Experiment
    Training simulator for understanding the team dynamics
  • V-LARP (2002) Screenshots
    Virtual Live-Action Role-Playing Game
  • TeamGame (2002) Screenshots
    Virtual obstacle course for team training
  • Tuppi3D (2001)
    3D Playing Card Simulator
  • ConsoleDEMO (2000) Screenshots
    Virtual prototype of a mobile game console